
Sins already has a solid multiplayer implementation, so this is great news. On the backend, Rebellion uses Stardock's Impulse::Reactor technology to power achievements and multiplayer leagues among other things. The press release calls them "small, highly maneuverable light ships that are adept at a variety of tasks." But we already have frigates for that…maybe these are somewhere between frigates and carrier-launched strikecraft?
Corvette-class ships – I'm not really sure what these are. New capital class – we have no details, but a new type of capital ship will broaden tactical possibilities. Think of Return of the Jedi's Executor, without the crippling A-wing-through-the-bridge vulnerability. Titan-class vessels – the capital's capital. From largest to smallest, Rebellion adds: The roster of ships has been dramatically widened. Doubling the factions to six (sort, of anyway) will add a lot of additional variety. I can't sing its praises highly enough.īack to the announcement at hand: Each of the three races has Loyalist and Rebel tribes in Rebellion, with their own tech trees and ship variants. It's not only a fantastic innovative twist on RTS, but it approaches Blizzard levels of polish – and runs on just about any PC manufactured in the last seven years or so. The 2008 RTS combined 4X concepts of exploration and expansion into its epic space battle core.
If you're not familiar with Sins of a Solar Empire, you should be.
Sins of a Solar Empire: Rebellion adds a wealth of ships, factions, and features to the already rich mix. Ironclad Games and Stardock unveiled a big expansion to the lauded real-time strategy title today.