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How to make a mod pack
How to make a mod pack










how to make a mod pack

It adds a toggleable checklist on the side of your screen which lists all bosses and events (modded and vanilla), whether you have defeated them or not, as well as how to summon them. Boss Checklist - Similar to the previous mod, you have likely heard of this one.This mod should always be included in every modpack. Using it you can look at any item, enemy, and recipe in the game, and see exactly where to get it. Recipe Browser - I am sure you have heard of this mod, like the name suggests, it adds in a recipe browser.8: Sit back and enjoy the wonderful modpack YOU created!īelow I list some quality of life mods or small content mods that can go with any modpack, and truly add to the experience, and how important they are to include in a modpack.7: Go through the config menus of your mods and change everything to suit your tastes.6: Playtest your modpack and (if you can) ask your friends or community what they think of your mod list.5: Choose your quality of life mods and small additions.(Optional 4.5 if RAM is an issue): Check if you are able to run your current modpack without crashing or lagging.4: Look for some small content mods that suit your playstyle and fit with your major content mod.This might include Recipe Browser, AlchemistNPC Lite, etc.)

how to make a mod pack

(These are the mods that you cannot play without. 2: Based on your decision, research large content mods and what they add, or ask around communities to figure out which content mod you want to play with.1: Brainstorm what kind of playthrough you plan to do, and what kind of content you enjoy.Below I have made a step-by-step tutorial on how to construct a modpack. But another reason is, is that if you are using too many mods that add in some content, you can end up with so much content that the game becomes an unfun inventory management and crafting-tree following simulator, instead of a fun and enjoyable game.

how to make a mod pack

If you are using the 32-bit version of tModLoader or have a limited amount of RAM, the reason for this is quite obvious. The next thing you will want to remember is not to use too many mods. The issue with this is that throughout the game's vanilla progression, there is already a set bar of balancing that all mods can follow, but after Moon Lord, mods must come up with their own balancing progression, leading to each mod having wildly different power levels of items, which when mixing mods can lead to extremely unbalanced experiences. The reason for this is that (almost all of them) have post-Moon Lord content. Secondly, major content mods do not mix well. Firstly, if you have multiple large content mods it can become difficult to try to structure your modpack around all of them at the same time. Firstly, (this might be an unpopular opinion to many) only choose one major content mod. When making a modpack, there are a couple important things to keep in mind.












How to make a mod pack